Post 9

The block shading can also be used to realize ambient shading and light sources. On the two upper images you can see how I'm tweaking it to behave properly. That is, not shining into the wall. The player was the only light source at this state of the game.

The title screen got an update. It is showing a loam floor with carrots growing in it. The carrots have become a symbol for Dixelscape since then. The Dixelscape icon contains the carrot too.

At the top of the title screen you could see clouds floating through the sky for the first time. You can see a few of them in the lower right section of the first image.

The mountains were not contained yet in the title screen. And the clouds were not contained in the sky of a loaded world.

The title screen offered access to options which allowed to go full screen and change the resolution.

Also an exit button has been added at the very bottom, to quit the game. It wasn't required before, since the game was always in window mode.

Dixelscape is a 2D sandbox game. It has a procedurally generated world.