Post 13

The harvest box got a new appearance and the old texture got repurposed to an actual chest. Since that is how it looked like all along. The left image shows the open chest.

The first crafting station right next to the chest is a tree stump. The player can put crafting materials into it and it can be placed like the chest or the harvest box.

The crafting mechanic is rather unconventional. The player can't easily know what can be crafted from the collected materials. Instead it is necessary to collect recipes to figure that out. Or the player can try to sort it out by testing and find a recipe by chance.

On the bottom image you can see such a recipe displayed. In this version displaying the recipe can be done by using the recipe item from the inventory like any other tool. At the very top of the recipe dialog you can see the item that can be crafted from the ingredients below.

The pickaxe you see looks a little different from before. It got introduced as a lower tier tool. The pickaxe from before is made from iron and will be available at a later time in the game. The ingredients to craft it are still missing. The same applies for the hoe and the axe.

In the inventory you can see a recipe for a rope, which will be discussed in the next post.

Dixelscape is a 2D sandbox game. It has a procedurally generated world.